Triton Noir has clearly worked closely with the franchise creators at Ubisoft to zero in on the vibe of the series. I’ve spent well over a decade enjoying Assassin’s Creed, both in my personal time, and also covering it professionally. The base game includes over 140 incredibly detailed miniaturesĪfter many hours exploring those scenarios and the unfolding narrative they present, the single feature that most impresses me is Brotherhood of Venice’s deep understanding of its source material. And an over-arching story weaves together an intriguing new branch of Assassin’s Creed lore. Dozens of distinct scenarios each offer new twists on the action and playstyle. On cardboard tiles and excellent stock cards, the art is subtle and gorgeous. The core release includes over 140 unpainted and highly detailed plastic miniatures. The game works hard to earn that high cost of entry. For the many hours of fun it provides for one to four players, the core game’s price tag of over $200 can be justified, but no one is going to proclaim it cheap entertainment. It’s also remarkably fun.Įven among dedicated tabletop enthusiasts, it’s important to perceive Brotherhood of Venice is a connoisseur’s game, squarely targeted at that cross-section of fans who both adore Assassin’s Creed and wish to invest dozens of hours into a shared cooperative board game campaign.
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And where to zero in within a franchise that has ballooned into dozens of unique mini-settings, heroes, and villains? Years after its initial announcement, and no doubt numerous iterations and improvements, Assassin’s Creed: Brotherhood of Venice is finally here, and sure enough, the resulting release is large, ambitious, and complex. However, like the video games themselves, it’s also a wildly ambitious concept, which demands the combination of numerous mechanics, including stealth, combat, and traversal. Rich in character and story, as well as setting options spread across all of history, it would be an exciting project for any designer to bring it to life as a board game. At first glance, Assassin’s Creed seems like a franchise ripe for tabletop adaptation.